PRIVATE CREATOR EDITION

MEM Prompt Lab

Choose an animation style, browse the full preset library, and compile a complementary MEM prompt before any provider execution.

PROJECT BRIEF

Story, tone, and visual intent

See the active shot as a creative treatment instead of a plain form.

VISUAL BOARD

References become a live mood wall

Character, weapon, location, and style previews gather into one production board.

PROMPT ARCHITECTURE

Locks stay visible while the shot evolves

Style, continuity, protected MEM rules, direction, and the variable shot beat stay readable.

CREATOR PREVIEW · EXECUTION HELD

Seedance 2.5 Test Target

Planning contract only. Do not send Seedance 2.5 requests until fal publishes a matching executable API schema and AfterPanel paid-generation gates are explicitly approved.

Up to 30sUp to 4KForward ExtendBackward Extend

Loading production context…

PROJECT BRIEF

Untitled Anime Project

Context

Choose a planned shot to load its current MEM production context.

Narrative

Sequence and shot narrative will appear here from Production Planner.

Visuals

Preserve the selected 2D animation medium, line quality, color treatment, shading language, and overall visual grammar across every shot.

SHOT STATUS

Attached references0
StyleStructured Anime Prompt
MEM stateDraft / Creator Review

VISUAL BOARD

Shot References

Manage References →
No visual previews attached to this shot yet.Add preview URLs in Reference Vault and attach those elements to the shot to build this board.

PROMPT ARCHITECTURE

STYLE LOCK ← immutable — medium and rendering language
CONTINUITY ← immutable — identity, wardrobe, props, geography
PROTECTED MEM LOCKS ← immutable — Creator-approved orientation and canon constraints
DIRECTION ← guided — camera, pacing, motion, performance
SHOT ← variable — one unique beat per shot

PROMPT BUILDER

PROMPT TEMPLATE

Compiled Production Prompt

STYLE_LOCK="""STYLE LOCK

Preserve the selected 2D animation medium, line quality, color treatment, shading language, and overall visual grammar across every shot.

"""
CONTINUITY="""CONTINUITY

Preserve all supplied character, wardrobe, prop, weapon, and environment references exactly across the shot.

"""
DIRECTION="""DIRECTION

Use explicit camera direction, pacing, screen direction, transitions, and sound cues. Keep one clear dramatic beat per shot.

"""
SHOT="""SHOT

[Describe one unique visual beat for this shot.]

"""
ANTI_DRIFT="""ANTI DRIFT

Do not change character identity, clothing, weapons, props, environment geography, or established world rules unless the shot explicitly authorizes it.

"""